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[Released!] Voxel MMO

[Released!] Voxel MMO

A Roblox experience owned by Voxel MMO Studio.

RacingENMMODungeon CrawlerRoguelite

Description (written by the developer; not a statement by this register)

Voxel MMO🗺 Version: 1.0.0 [ Current Rarest Weapon: Scythe] Use Code: "Released" & "Voxel" (cap K) (New code at 500 likes!) Right Click (or F) - block/parry Left Click - attack Q - dash * Shift Lock is recommended * Defeat monsters and collect spirits to protect the Mother Tree Collect loot and upgrade your character to become stronger! Team up in a party of up to three people or join a raid defense! RPG / Roguelite / Dungeon Crawler Rings: Play the Raid Defense gamemode to collect rings! Ring Drop Rate (10% every wave past 10) Super Ring Drop Rate (7.5% every wave past 30) (x2 after 50) ⚠️ Hacking is bannable, don't try it! ⚠️ Created By: Comet - Scripter Fudge - Builder / Animator & the Frost Blade Games team <3

Last updated by the developer 23 Jan 2026, 09:28 UTC.

0
playing (measured 10 Aug 2026, 21:15 UTC)
35,024
lifetime visits
91%
liked (1,762 👍 / 168 👎)
1,921
favourites (54.8 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Violet Valkyrie
50,000 R$
Headless Horseman
31,000 R$
Korblox Deathspeaker
17,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Voxel MMO · welcome22,009 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

919291.516 August 2026 — 92 % liked26 August 2026 — 92 % liked5 September 2026 — 91 % liked15 September 2026 — 91 % liked25 September 2026 — 91 % liked5 October 2026 — 91 % liked15 October 2026 — 91 % liked25 October 2026 — 91 % liked16 August 202625 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 03:5191no change
15 Oct 2026, 03:4891no change
5 Oct 2026, 03:4791no change
25 Sept 2026, 03:4791no change
15 Sept 2026, 02:4791no change
5 Sept 2026, 02:4691-1
26 Aug 2026, 02:4692no change
16 Aug 2026, 02:4592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.