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[🔥UPD] Battle Rush!

[🔥UPD] Battle Rush!

A Roblox experience owned by Variety Studio's.

Fighting & PvPENcombatleaderboardsaura

Description (written by the developer; not a statement by this register)

Join the community to earn 1.2x XP & Diamonds, plus unlock a special Aura! Tired of brainrot games and low-effort slop? Looking for real action? This game delivers: ⚔️ Immersive combat experience ✨ Satisfying visual effects 🎮 Smooth, responsive gameplay 🏆 Competitive leaderboards to climb And much more coming soon! Note: This is my first fighting/combat game, and I’m actively improving it. Instead of leaving a dislike, please consider sharing feedback in the community forums — it genuinely helps shape future updates. Your feedback matters a lot.

Last updated by the developer 26 Jul 2026, 15:14 UTC.

0
playing (measured 11 Aug 2026, 06:53 UTC)
4,872
lifetime visits
70%
liked (7 👍 / 3 👎)
14
favourites (2.9 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LOCK ON
199 R$
VIP
149 R$
2x Diamonds
149 R$
2x Damage
109 R$
2x XP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You got your 1st Kill! · progression491 · 0.00% win
You got 10 Kills! · progression86 · 0.00% win
You got 50 Kills! · progression3 · 0.00% win
You got 100 Kills! · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.