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Crown Tower

Crown Tower

A Roblox experience owned by AuroraVerse.

ObbyENtower climbpastel aestheticprincess theme

Crown Tower is an obby experience created on 2026-01-23. The game has recorded 709,418 lifetime visits and 891 favorites. Currently, zero users are playing. The title holds a 74% like percentage. The experience features a climbing mechanic within a pastel-themed tower environment.

Description (written by the developer; not a statement by this register)

👑✨ Welcome and thank you for playing Crown Tower! ✨👑 Test your skills as you jump and climb your way up a royal kingdom tower filled with soft pastel colors, sparkling details, and an adorably magical castle vibe 🏰💖 Every stage feels like a fairy tale because at the very top, Princess Aurora is waiting for your arrival in her tea garden party🌸👸 If you’re enjoying the tower, don’t forget to UP VOTE 👍🔼 and Favorite ⭐ to support! Be sure to join the “AuroraVerse” community to unlock titles and gain access to magical shortcut ✨ 🔨 Build by : rachelogyy 💻 Script by : wilsontulus5 📝 NOTE 📝 This tower inspired HandHeld Tower, Simple Tower, Noel Tower Good luck, royal adventurer… the crown awaits! 👑✨

Last updated by the developer 17 Jul 2026, 12:11 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
709,418
lifetime visits
72%
liked (171 👍 / 65 👎)
969
favourites (1.4 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome443,014 · 100.0% win
CONGRATS · other2,141 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72747314 August 2026 — 74 % liked3 September 2026 — 74 % liked13 September 2026 — 73 % liked23 September 2026 — 72 % liked3 October 2026 — 72 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
6 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:3472no change
3 Oct 2026, 21:3372no change
23 Sept 2026, 21:3272-1
13 Sept 2026, 20:3073-1
3 Sept 2026, 20:2174no change
14 Aug 2026, 18:1974first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.