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Crown Tower

Crown Tower

A Roblox experience owned by AuroraVerse.

ObbyENtower climbpastel aestheticprincess theme

Crown Tower is an obby experience created on 2026-01-23. The game has recorded 709,418 lifetime visits and 891 favorites. Currently, zero users are playing. The title holds a 74% like percentage. The experience features a climbing mechanic within a pastel-themed tower environment.

Description (written by the developer; not a statement by this register)

👑✨ Welcome and thank you for playing Crown Tower! ✨👑 Test your skills as you jump and climb your way up a royal kingdom tower filled with soft pastel colors, sparkling details, and an adorably magical castle vibe 🏰💖 Every stage feels like a fairy tale because at the very top, Princess Aurora is waiting for your arrival in her tea garden party🌸👸 If you’re enjoying the tower, don’t forget to UP VOTE 👍🔼 and Favorite ⭐ to support! Be sure to join the “AuroraVerse” community to unlock titles and gain access to magical shortcut ✨ 🔨 Build by : rachelogyy 💻 Script by : wilsontulus5 📝 NOTE 📝 This tower inspired HandHeld Tower, Simple Tower, Noel Tower Good luck, royal adventurer… the crown awaits! 👑✨

Last updated by the developer 17 Jul 2026, 12:11 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
709,418
lifetime visits
74%
liked (160 👍 / 56 👎)
893
favourites (1.3 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome427,611 · 100.0% win
CONGRATS · other2,018 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.