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Modespice Extra++ - Community Edition

Modespice Extra++ - Community Edition

A Roblox experience owned by bbucat's basement.

RoleplayENfangamecommunity levelsmodespice

Description (written by the developer; not a statement by this register)

This is an upcoming fangame based off the game Modespice Extra++, it will mostly include community-made sublevels, your sublevels can get accepted too! Still considered a modeslop tho, but also a communityslop. Original game by hex btw. Smiler model originated from PM 6:06 Smilers V4.

Last updated by the developer 7 Aug 2026, 13:56 UTC.

0
playing (measured 11 Aug 2026, 23:47 UTC)
2,933
lifetime visits
56%
liked (9 👍 / 7 👎)
27
favourites (9.2 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Zone 1 · progression103 · 42.9% win
Zone 2 · progression26 · 28.6% win
Secret 1 · secret7 · 0.00% win
Secret 2 · secret0 · 0.00% win
Secret 3? · secret0 · 0.00% win
Zone 4 · progression0 · 0.00% win
Zone 3 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

46565118 August 2026 — 46 % liked27 September 2026 — 53 % liked7 October 2026 — 56 % liked18 August 20267 October 2026
3 measurements spanning 50 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 16:4656+3
27 Sept 2026, 16:4653+7
18 Aug 2026, 11:0246first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.