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🎵 SURVIVE KPOP DEMON HUNTERS IN AREA 51 🎵

🎵 SURVIVE KPOP DEMON HUNTERS IN AREA 51 🎵

A Roblox experience owned by O Ouro e a Madeira.

HorrorENhorrorsurvivalkpop

SURVIVE KPOP DEMON HUNTERS IN AREA 51 is a horror experience created on 2026-01-23. It records 959,825 lifetime visits and 30 concurrent players. The title holds 174,856 favorites and maintains an 82% like percentage. The description highlights an expanded map, bug fixes, and premium user bonuses including increased speed, jump, and health stats.

Description (written by the developer; not a statement by this register)

🌟NEW UPDATE! Expanded Map, Fixed Bugs and Added Secrets🤫 🗺️ Explore the map and run to survive! ⚔️ Fight KPOP DEMON HUNTERS with weapons! 👍 Like and ⭐Favorite if you enjoy! PREMIUM USERS GET: +15% Speed +15% Jump +25% Health 🎉 Survive for a special surprise! 🎉 Tags: K pop, demon hunters, Rumi, Mira, Zoey

Last updated by the developer 2 Apr 2026, 21:54 UTC.

30
playing (measured 10 Aug 2026, 14:52 UTC)
959,825
lifetime visits
81%
liked (153 👍 / 36 👎)
206,385
favourites (215.0 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:529first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
500 R$
Ban Hammer
400 R$
Double Cash
200 R$
Laser Gun
150 R$
Rocket
125 R$
Flying Cloud
125 R$
Jetpack
100 R$
Sword
100 R$
Slap Hand
100 R$
Race Car
100 R$
Fusion Coil
75 R$
Boombox
50 R$
2X Jump
25 R$
2X Health
25 R$
2X Speed
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

80828114 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 81 % liked13 September 2026 — 81 % liked23 September 2026 — 82 % liked3 October 2026 — 81 % liked13 October 2026 — 80 % liked23 October 2026 — 81 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:5381+1
13 Oct 2026, 18:5280-1
3 Oct 2026, 18:5181-1
23 Sept 2026, 18:5082+1
13 Sept 2026, 18:0481no change
3 Sept 2026, 18:0281-1
24 Aug 2026, 16:0482no change
14 Aug 2026, 16:0382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.