survive
A Roblox experience owned by Sword Community | SC.
Fighting & PvPENPvPZombie SurvivalSword Combat
Description (written by the developer; not a statement by this register)
Sword Fight is a dynamic action game where you can fight against other players in PVP mode or survive waves of enemies in Zombie mode. Enjoy the combat, test your skills and connect with our active and friendly community. With various mini-games, the fun never stops - the possibilities are truly endless. 🆕 New Update: – Admin System – improved game control, better moderation and a more stable experience for all players. 👥 Join our group! By joining the official Balkan Project Studio group, you become part of a community that actively participates in the development of the game. Group members receive news about updates, the opportunity to participate in events, future rewards and direct contact with the team. Your opinion is important to us! 💡 The game is independently developed, without the use of stolen assets. Every element is developed with care and passion by our studio. Inspired by combat, PVP and Zombie mode. If you love action, challenges and a good community - Sword Figh
Last updated by the developer 10 Aug 2026, 12:05 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 18:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.