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[NEW!] Food Truck Tycoon 🚚

[NEW!] Food Truck Tycoon 🚚

A Roblox experience owned by Arie Studios.

TycoonENfood truckfranchise managementglobal expansion

Description (written by the developer; not a statement by this register)

🍔Welcome to food truck tycoon. 🌍Build your very own food truck franchise. Start off small by opening your first food truck to locals in London and expand your empire across multiple locations in various countries all over the world.! 🛒Sell your own food ✨Upgrade your food truck ✈️Travel the world 🥇Compete with other players in being the best food truck business 💸Unlock passes Current max level: 100 (Updates coming soon! :D) Credits : Firzal (Scripter), Roblox_WM(Thumbnails), Bunnaytunnay (Builder) tags: tycoon food truck roleplay simulation colourful hangout empire automation business friends millionaire

Last updated by the developer 22 Jul 2026, 12:56 UTC.

0
playing (measured 17 Aug 2026, 23:36 UTC)
10,884
lifetime visits
31%
liked (56 👍 / 122 👎)
411
favourites (37.8 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 23:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3 Trucks Deploy Limit
850 R$
x2 Coins
650 R$
Autocollect coins
400 R$
2 Trucks Deploy Limit
350 R$
X2 EXP
300 R$
VIP
299 R$
Speed Walk
200 R$
Premium Paint Pass
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach Level 10 · progression161 · 0.00% win
Meet Raymemed · other129 · 0.00% win
Meet a Developer · social18 · 0.00% win
Reach Level 100 · progression3 · 0.00% win
Street Hustler · progression0 · 0.00% win
Sticky Fingers · progression0 · 0.00% win
Hey, That Was Mine! · other0 · 0.00% win
Customer Snatcher · progression0 · 0.00% win
Lunch Rush Bandit · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

31494017 August 2026 — 49 % liked16 October 2026 — 36 % liked26 October 2026 — 31 % liked17 August 202626 October 2026
3 measurements spanning 70 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 23:4531-5
16 Oct 2026, 23:3836-13
17 Aug 2026, 23:3749first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.