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🥚 Egg The Car!

🥚 Egg The Car!

A Roblox experience owned by Orchestrator Development.

SimulatorENphysics-based throwingincremental progressionbeta testing

🥚 Egg The Car! is a simulator experience created on 2026-01-23. The game has accumulated 612,988 lifetime visits and 6,157 favorites. Currently, 2 users are playing. The title holds an 84% like percentage. Players throw items at cars to earn coins and unlock new items across rotating maps.

Description (written by the developer; not a statement by this register)

Welcome to 🥚 Egg The Car! Catch speeding cars off guard by throwing a variety of items at them, earn coins and get better items! Each map brings a variety of new items! (Maps change every 4 minutes). Game is still in its BETA state, so please keep in mind bugs might be common! Any bug findings please report them to us and get a nice reward :D Join our ROBLOX Community to be kept up to date with our newest releases and updates! QUICK TUTORIAL: The white van on the map is the shop. You go to buy items there, and to refill once you run out. Cars that have a red outline are speeding, whilst cars that have a green outline are not speeding. Throwing is really simple, drag and aim on PC, and on mobile just click on the car and throw! Brought to you by the Orchestrator Team TAGS: Car, Throw stuff at cars, egg, egg the car, car game, simulator, incremental simulator

Last updated by the developer 8 Aug 2026, 22:37 UTC.

2
playing (measured 10 Aug 2026, 17:52 UTC)
612,988
lifetime visits
84%
liked (2,386 👍 / 463 👎)
6,166
favourites (10.1 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Burger
999 R$
Tix Backpack
600 R$
UFO
400 R$
VIP
300 R$
Bomb
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome341,631 · 100.0% win
First Throw · other329,568 · 100.0% win
Secret House · secret13,985 · 9.5% win
Cow · other3,552 · 0.00% win
Met ROKIJA · social1,083 · 0.00% win
Headquarters · other954 · 9.5% win
Met Milli · other436 · 0.00% win
Met Atraelia · progression184 · 0.00% win
Get the 1st Limited Trophy · collection93 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:3084no change
24 Aug 2026, 19:3484no change
14 Aug 2026, 19:3084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.