[NEW] 🍩Krispy Kreme Doughnuts
A Roblox experience owned by Krispy Kreme Doughnut LTD.
RoleplayENroleplayfood servicecasual social
Description (written by the developer; not a statement by this register)
Enjoy a fun and friendly donut shop roleplay experience inspired by a popular donut brand. Work as a cashier, baker, manager, or barista, or visit as a customer to relax, roleplay daily life, and enjoy sweet treats with friends. This game focuses on casual roleplay, work roleplay, and social interaction in a welcoming environment for everyone. Serve customers, earn money, hang out, and create fun roleplay moments inside a cozy donut shop setting. ⚠️ Disclaimer: This game is fan-made and not affiliated with, endorsed by, or officially connected to Krispy Kreme or any real-world brand. Fresh vibes. Sweet roleplay. 🍩✨ Credits for models: Glossifields
Last updated by the developer 30 Mar 2026, 17:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 03:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Aug 2026, 12:36 | 58 | -1 |
| 17 Aug 2026, 12:35 | 59 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.