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Escape The Glitch Lab

Escape The Glitch Lab

A Roblox experience owned by Oblivian Charm.

SimulatorENbase buildingteam betrayalpvp

Description (written by the developer; not a statement by this register)

🏰⚒️ BUILD & BETRAY ⚔️🔥 Welcome to the ultimate test of strategy, teamwork, and deception! 😈 🔨 BUILD Gather resources, upgrade defenses, and create the strongest fortress possible with your team! 🤝 TRUST Work together to prepare for battle... but don't get too comfortable. 🔄 BETRAY Teams are randomly shuffled! Suddenly, your old base becomes your enemy's base! 😱 ⚔️ DESTROY Use your insider knowledge to break through defenses and lead your new team to victory! 🌟 FEATURES 🌟 🏰 Build epic castles and bases 💣 Place traps and secret defenses 🔄 Random team swaps every round ⚔️ Intense PvP battles 🎁 Unlock skins, titles, and effects 🏆 Climb the leaderboards 👥 Play with friends or strangers 💡 Remember: The fortress you build today might be the one you destroy tomorrow... 🔥 Can you build smart? 😈 Can you betray smarter? 🎮 PLAY BUILD & BETRAY NOW! 🏰⚔️🔥

Last updated by the developer 22 Jun 2026, 19:38 UTC.

0
playing (measured 26 Oct 2026, 23:45 UTC)
1,190
lifetime visits
50%
liked (2 👍 / 2 👎)
3
favourites (2.5 per 1k visits)
23 January 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Oct 2026, 23:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Troll Slap
500 R$
Admin Command
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELL DONE U JOINED · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.