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POPPY PLAYTIME [STORY]

POPPY PLAYTIME [STORY]

A Roblox experience owned by AUSTRALIAN SPIDER.

HorrorENhorrorco-opnarrative

POPPY PLAYTIME [STORY] is a horror experience created on 2026-01-23. It supports 1-4 players and features co-op story modes with cinematic cutscenes. The game has accumulated 1,455,113 lifetime visits and 137,557 favorites. Currently, two users are playing. The title holds a 35% like percentage. It is a fan-made project not affiliated with MOB Games.

Description (written by the developer; not a statement by this register)

🧸 POPPY PLAYTIME [STORY] — Fan Game | 1-4 Players THE STORY It's 2 AM. You're alone on the night shift at a rundown gas station — until something stirs in the sewers below. Beneath the floors lies a forgotten connection to Playtime Co. Some things were never meant to be found. 🎮 FEATURES 1–4 player co-op story Cinematic cutscenes & multiple endings Iconic Poppy Playtime characters 🎁 Like + Join Bossy Stories for free rewards! ⚠️ Fan-made. Not affiliated with MOB Games or Poppy Playtime.

Last updated by the developer 10 May 2026, 12:23 UTC.

2
playing (measured 10 Aug 2026, 17:46 UTC)
1,455,113
lifetime visits
35%
liked (549 👍 / 1,036 👎)
138,525
favourites (95.2 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:465first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
670 R$
Become Huggy Wuggy
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU WON! · progression54,793 · 10.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3514 August 2026 — 35 % liked24 August 2026 — 35 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3635no change
14 Aug 2026, 12:3535first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.