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After Death [BETA]

After Death [BETA]

A Roblox experience owned by After Death ASYM.

HorrorENhorrorsurvivalco-op

Description (written by the developer; not a statement by this register)

Survive the round. Escape the nightmare. Players must work together to avoid deadly enemies and stay alive until the timer ends. Run, hide, and outsmart whatever is hunting you. Every round is different. ⚠️ BETA: This game is still in development. Bugs may occur and new content will be added over time. 👍 Like the game and follow for future updates! Made By: Pick/Gonny & Floc/Seal In collaboration with PMJ studios and Floc studios

Last updated by the developer 5 Aug 2026, 18:14 UTC.

0
playing (measured 18 Aug 2026, 10:50 UTC)
689
lifetime visits
85%
liked (17 👍 / 3 👎)
13
favourites (18.9 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 10:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

After Death VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To After Death · welcome153 · 0.00% win
WHY... · other11 · 0.00% win
Obby LOSER! · other0 · 0.00% win
Meet The Developer · other0 · 0.00% win
Obby Winner · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.520 August 2026 — 84 % liked19 September 2026 — 85 % liked20 August 202619 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 18:4885+1
20 Aug 2026, 13:0684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.