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Dive and Climb [🐉DRAGON WORLD + FUSING]

Dive and Climb [🐉DRAGON WORLD + FUSING]

A Roblox experience owned by Red Sea Games.

AdventureENdragonfusingexploration

Dive and Climb [🐉DRAGON WORLD + FUSING] is an adventure experience created on 2026-01-23. The game records 1,628,243 lifetime visits and 2,880 favorites. Currently, three users are playing. The title maintains a 96% like percentage. The description highlights features including diving, unlocking worlds, and climbing for currency.

Description (written by the developer; not a statement by this register)

LOVE EVENT UPDATE OUT NOW! 🤿Dive through different areas 🔓Unlock new worlds 💰Climb up for money 🪽Get faster tanks 👍Join the group and like the game! If you fine any bugs or issues, please post it in the group forums!

Last updated by the developer 29 Jul 2026, 11:38 UTC.

3
playing (measured 10 Aug 2026, 14:06 UTC)
1,628,243
lifetime visits
96%
liked (2,637 👍 / 123 👎)
2,889
favourites (1.8 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:063first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pharaoh Tank
1,999 R$
Golden Flow Tank
399 R$
Magma Tentacles Tank
399 R$
Galaxy Draco Tank
399 R$
Tenta Tank
349 R$
x2 Speed
299 R$
Scarab Tank
299 R$
Comic Demon Tank
249 R$
Queen Bee Tank
199 R$
x2 Coins
199 R$
Comic Tank
149 R$
x2 Wins
99 R$
Starter Pack
67 R$
x3 Hatch
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 [🏖️BEACH] · progression989,919 · 47.1% win
World 2 [❄️SNOW] · progression309,745 · 0.00% win
World 3 [🥽 POOL] · progression72,767 · 0.00% win
World 4 [💥 COMIC] · progression41,009 · 0.00% win
World 5 [🐫EGYPT] · progression21,041 · 0.00% win
World 6 [🐟🌊 AQUARIUM] · progression13,168 · 0.00% win
World 7 [🌋VOLCANO] · progression6,240 · 0.00% win
World 8 [⛵BOAT WORLD] · progression1,490 · 23.5% win
World 9 [🐉Dragon World] · progression518 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked13 September 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:1696no change
13 Sept 2026, 14:0096no change
24 Aug 2026, 11:3396no change
14 Aug 2026, 11:3396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.