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Survive The Trains!

Survive The Trains!

A Roblox experience owned by Big Famous Games.

SurvivalENsurvivalmultiplayertrain

Description (written by the developer; not a statement by this register)

Jump onto the tracks and try to survive the chaos! 🚆💥 In Survive The Trains!, players must dodge speeding trains while one player becomes the Train Conductor 🎩🚦, controlling the railways and releasing trains to take everyone down! As each second goes by, trains speed faster ⚡. Each round brings something new with multiple different game modes 🎮. Compete with other players to survive the longest 🏃‍♂️ and earn coins to unlock upgrades and tools to help yourself… or bring others down 😈! Will you survive the tracks 🛤️ or will you become the Conductor and control the chaos? 🚆🔥

Last updated by the developer 10 Apr 2026, 01:03 UTC.

0
playing (measured 11 Aug 2026, 02:46 UTC)
198,281
lifetime visits
72%
liked (444 👍 / 170 👎)
912
favourites (4.6 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Freeze Ray
500 R$
Invisibility Tech
300 R$
Super Slap Hand
175 R$
Speed Coil
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7215 August 2026 — 72 % liked14 September 2026 — 72 % liked14 October 2026 — 72 % liked15 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 09:0372no change
14 Sept 2026, 06:3872no change
15 Aug 2026, 04:3672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.