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[💎] Rob For Brainrots!

[💎] Rob For Brainrots!

A Roblox experience owned by 30 CCU Games.

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Description (written by the developer; not a statement by this register)

💎Rob for Brainrots💎 Break into the museum and steal rare Brainrots! 🏛️🚨 Sneak past guards, dodge lasers, and avoid cameras to grab as many Brainrots as you can. But be careful — if you get caught, you lose your Brainrots! 😱 🧠 Collect Uncommon, Rare, Epic, Legendary, Mythic, Secret and even CELESTIAL Brainrots! 💼 Upgrade your bag to carry more ⚡ Upgrade your speed to run fast 👥 Play with friends or go solo 🏆 Climb the leaderboard to get #1 Grab fast. Escape quick. Don’t get caught. Or else. Can you become the best Brainrot thief? 💎🔥 Updates every week, stay tuned!

Last updated by the developer 7 Aug 2026, 19:01 UTC.

0
playing (measured 11 Aug 2026, 22:32 UTC)
36,231
lifetime visits
75%
liked (135 👍 / 45 👎)
152
favourites (4.2 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$
Rainbow Carpet!
349 R$
2X ROB
249 R$
VIP
59 R$
2X CASH
49 R$
2X SPEED
49 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome28,247 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7516 August 2026 — 75 % liked5 September 2026 — 75 % liked16 August 20265 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 02:1975no change
16 Aug 2026, 02:1775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.