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Tap For Brainrots

Tap For Brainrots

A Roblox experience owned by roll roll.

Clicker & idleENclickeregg-hatchingrebirth

Description (written by the developer; not a statement by this register)

👋 Welcome to Tap For Brainrots! ⚡ Tap for clicks 🥚 Buy eggs → hatch brainrots 🧠 Brainrots generate clicks 🔁 Rebirth for gems 💎 Use gems for upgrades & boosts 🚀 Get stronger and keep tapping 👍 Like & ⭐ favorite the game for more updates

Last updated by the developer 26 Jul 2026, 19:49 UTC.

0
playing (measured 11 Aug 2026, 06:53 UTC)
219,782
lifetime visits
77%
liked (108 👍 / 33 👎)
506
favourites (2.3 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Luck
349 R$
x2 Clicks
199 R$
Luck
149 R$
Faster Click
99 R$
x2 Hatch Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7715 August 2026 — 77 % liked25 August 2026 — 77 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:5177no change
15 Aug 2026, 03:3677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.