Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Gabagool Obby

Gabagool Obby

A Roblox experience owned by Get Rich Studios.

ObbyENmemeparkourboss stages

Description (written by the developer; not a statement by this register)

🍝 GABAGOOL OBBY! 🏃‍♂️ 🤌 Can you beat the ultimate deli challenge? Parkour through "serious business" levels packed with legendary Gabagool memes and high-energy vibes! 🏆 Reach the end to earn the TOP BOSS title and prove you’re the GOAT! 🕵️ Find secret items hidden in every corner and 💾 enjoy AUTO-SAVE so you never lose your progress! 🔥 Experience total meme chaos, dodge wild obstacles, and enjoy smooth high-speed parkour. Is this the best Gabagool Obby? Play and decide! 👍 LIKE and ⭐ FAVORITE for more Boss Stages! Tags: Obby, Gabagool, Meme, Funny, Parkour, Chaos, Deli, Platformer, Obstacle Course, Easy, Boss, Viral, 2026, Escape, Adventure, Comedy

Last updated by the developer 1 Jun 2026, 18:08 UTC.

1
playing (measured 10 Aug 2026, 17:18 UTC)
192,756
lifetime visits
44%
liked (557 👍 / 696 👎)
9,012
favourites (46.8 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Carpet
39 R$
Rainbow Carpet
29 R$
Laser Gun
29 R$
Flying Cloud
29 R$
Super Coil
19 R$
Slap Tool
19 R$
RPG
9 R$
Speed Coil
9 R$
Body Swap
9 R$
Grapple Hook
9 R$
Gravity Coil
9 R$
Boombox
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome154,326 · 100.0% win
Finish! · progression34,398 · 50.9% win
Rebirth! · progression7,209 · 29.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

444544.515 August 2026 — 44 % liked4 September 2026 — 44 % liked14 September 2026 — 44 % liked24 September 2026 — 44 % liked4 October 2026 — 44 % liked14 October 2026 — 44 % liked24 October 2026 — 45 % liked3 November 2026 — 44 % liked15 August 20263 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 09:2144-1
24 Oct 2026, 09:2045+1
14 Oct 2026, 09:1944no change
4 Oct 2026, 09:1944no change
24 Sept 2026, 09:1844no change
14 Sept 2026, 06:5344no change
4 Sept 2026, 06:5144no change
15 Aug 2026, 05:0244first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.