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Climb a Hill For Brainrots!

Climb a Hill For Brainrots!

A Roblox experience owned by Upstart.

TycoonENbrainrotidleclimbing

Description (written by the developer; not a statement by this register)

Think you can reach the top? Climb higher, avoid boulders, and collect the rarest Brainrots along the way! Climb the hill and collect Brainrots! 🏔️ Dodge falling boulders as they crash down! 💀 Stay alive and gather as many Brainrots as possible! 🎒 Upgrade your Brainrots to earn more money! 💰 Upgrade your base to unlock more slots and place even more Brainrots! 🏗️ Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE EPIC BRAINROT! 👍

Last updated by the developer 19 Jul 2026, 17:24 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
375,822
lifetime visits
93%
liked (1,644 👍 / 121 👎)
595
favourites (1.6 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Boot
14,286 R$
Rocket Boot
2,199 R$
Lightning Boot
1,099 R$
Laser Fling Gun
799 R$
Angelic Boot
649 R$
Modifier Touch
499 R$
Lava Boot
449 R$
Ice Boot
329 R$
Double Money
299 R$
Double Stamina
199 R$
Rainbow Coil
199 R$
Happy Boot
149 R$
VIP
149 R$
Gravity Coil
99 R$
Super Bat
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:3393no change
14 Aug 2026, 23:2093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.