Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[COMEBACK] Angelazz Tower!

[COMEBACK] Angelazz Tower!

A Roblox experience owned by Tower Obby Games 2.

ObbyENtower climbingobstacle coursecombat

Description (written by the developer; not a statement by this register)

🏰 Angelazz Tower! 🏰 Climb, battle, and dominate in the ultimate tower challenge! 🌟 Test your skills through crazy obstacles, and rise to the top where glory awaits! Collect exclusive rewards, show off your style, and prove you’re the ultimate tower champion! 💎🔥 Do you have what it takes to reach the top? Every floor brings new surprises… are you ready for the challenge? 👑

Last updated by the developer 14 Mar 2026, 17:06 UTC.

0
playing (measured 11 Aug 2026, 23:20 UTC)
11,340
lifetime visits
91%
liked (92 👍 / 9 👎)
103
favourites (9.1 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:200first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

1st Slap · other31 · 0.00% win
1000 Cash · other13 · 0.00% win
Your 1st Win · progression10 · 0.00% win
20 Wins · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9116 August 2026 — 91 % liked26 August 2026 — 91 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 22:1591no change
16 Aug 2026, 22:0891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.