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WWE RNG 2K26

WWE RNG 2K26

A Roblox experience owned by HeartWWE2026.

Fighting & PvPENWWERNGFighting

Description (written by the developer; not a statement by this register)

🏆 WRESTLING RNG 2K26 - ULTIMATE WRESTLING🏆 🔥 JOIN THE ACTION NOW 🔥 Experience the most complete wrestling simulator on Roblox! SERVER RESTART = UPDATE (New Characters/Moves/Features) Full Wrestling System (NO TOOLS!) RNG Character Unlocks Move Set Creator Move Shop Pin Fall Mini Game Reversal Mini Game And more! ⚠️ Disclaimer: This is a Fan-Made Project and is not affiliated/has no ties with WWE. This game is solely a passion project made for entertainment purposes ONLY⚠️ tags: WWE, WWE Roleplay, WWE 2K, Open World WWE, WWE game, Roblox Wrestling, Wrestling, WWE RNG, WWE Morphs. Morphs, Pro Wrestling, Fighting Game, Fighting, AEW, Wrestle

Last updated by the developer 26 Jun 2026, 09:28 UTC.

0
playing (measured 11 Aug 2026, 03:01 UTC)
149,275
lifetime visits
82%
liked (254 👍 / 56 👎)
14,948
favourites (100.1 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 RNG Luck Perm
999 R$
X2 Idle Money
299 R$
Sledgehammer
249 R$
Steel Chair (PERM)
199 R$
Fast Spin
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 07:3182no change
15 Aug 2026, 07:3182first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.