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Finish The Drawing! 🎨

Finish The Drawing! 🎨

A Roblox experience owned by Penumbra Games.

OtherENcreativedrawingvoting

Finish The Drawing! 🎨 is an other genre Roblox experience created on 2026-01-24. The title has accumulated 2,623,136 lifetime visits and 9,578 favorites. Current player count is zero. The experience holds a 72% like percentage. The description notes the addition of emotes and drawing updates.

Description (written by the developer; not a statement by this register)

FINISH THE DRAWING ✏️🔥 Everyone gets the SAME half-picture… what happens next is up to you. Turn it funny, cursed, genius, or totally unhinged 🤯🎨 Vote for the BEST (or most ridiculous masterpiece) 😂🏆 New Update: - Added emotes! - Fixed bugs - Added more drawings to finish! This game is in BETA, if you find any bugs please let us know! ⚠️ Inappropriate artwork is against TOS, and WILL result in a permanent ban. 👍 Give a Thumbs Up 👍 and ⭐ Join our Group ⭐ for a free Golden Brush

Last updated by the developer 14 Mar 2026, 08:30 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
2,623,136
lifetime visits
72%
liked (3,970 👍 / 1,558 👎)
9,507
favourites (3.6 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:332first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
89 R$
Rainbow Brush
89 R$
x2 Votes
89 R$
Recent Colors
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,583,018 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 72 % liked23 September 2026 — 72 % liked3 October 2026 — 72 % liked13 October 2026 — 72 % liked23 October 2026 — 72 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:1672no change
13 Oct 2026, 07:1572no change
3 Oct 2026, 07:0872no change
23 Sept 2026, 07:0772no change
13 Sept 2026, 07:0672no change
3 Sept 2026, 07:0572no change
24 Aug 2026, 07:0472no change
14 Aug 2026, 07:0372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.