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Creepy baboon: redone (REVAMP)

Creepy baboon: redone (REVAMP)

A Roblox experience owned by Marmoset Productions.

HorrorENhorrorremakejumpscare

Description (written by the developer; not a statement by this register)

Welcome To Creepy Baboon: REDONE This game is not intended to be a 1:1 replica of the offical Creepy baboon and is just Creepy baboon in my own style, this means that the layouts of some maps will be very or slightly different from the real game ⚠️Contains Loud sounds!⚠️ CREDITS Lucas_Developer - Creating the game sage - making the offical cb Scarfee - helping develop Newbie - helping develop dylan melon - being a melon

Last updated by the developer 23 Jul 2026, 11:12 UTC.

0
playing (measured 30 Aug 2026, 17:19 UTC)
1,838
lifetime visits
88%
liked (21 👍 / 3 👎)
26
favourites (14.1 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Halloween 2026 · other101 · 100.0% win
Welcome! · welcome101 · 100.0% win
Ouch... · other58 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86888730 August 2026 — 86 % liked29 September 2026 — 88 % liked30 August 202629 September 2026
2 measurements spanning 30 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 17:2088+2
30 Aug 2026, 17:1986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.