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[SKIN UPD] Noobs to Win

[SKIN UPD] Noobs to Win

A Roblox experience owned by Two Cookies Production.

TycoonENincrementalnoob themeskin shop

Description (written by the developer; not a statement by this register)

Welcome to Noobs to Win! 👋 In this game, you get a noob every 15 seconds (or you collect noob heads) which you then use to progress through levels, earning wins and completing tasks. With these wins, you can unlock the next stages and special levels. Have fun! 😀 ❗Update:❗ BETA RELEASE (V.0.2.): - Skin Shop - Skin Inventory - 4 Skins - Coins - Coins Stage (2 Level) - Bug Fixes Credits: JustSemplex - Owner/Builder/Scripter

Last updated by the developer 10 Feb 2026, 16:59 UTC.

0
playing (measured 14 Aug 2026, 07:34 UTC)
1,249
lifetime visits
83%
liked (10 👍 / 2 👎)
3
favourites (2.4 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Noobs x2
150 R$
Double Size Noob
40 R$
Speed x2
40 R$
Special Level 1
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome605 · 0.00% win
Mushroom Valley · progression11 · 0.00% win
Pink Trees · collection4 · 0.00% win
Shark Cap Noob · collection2 · 0.00% win
Golden Cone Noob · other2 · 0.00% win
Batman Noob · other2 · 0.00% win
Level 1 · progression1 · 0.00% win
Level 2 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.