Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Lab Equilibrium

Lab Equilibrium

A Roblox experience owned by Underbloom.

HorrorENmyth gamesci-fi horrorlore exploration

Description (written by the developer; not a statement by this register)

\ PROPERTY OF P.S.C — POLARIS SPANNING CORPORATION One of P.S.C's primary installations. Equilibrium houses The Rift, a machine built to interface with Post Column, an infinite dimensional intersection that connects every world, every reality, every dimension known and unknown. This is a myth game, most NOTABLY, a facility that hunts the myth of Post Column. Currently work in progress, so it won't meet the standards an actual myth would have, but there are areas you can explore. Inspired by: White Knuckle Voices Of The Void Half Life

Last updated by the developer 12 Aug 2026, 04:01 UTC.

1
playing (measured 12 Aug 2026, 07:30 UTC)
10,732
lifetime visits
82%
liked (245 👍 / 52 👎)
986
favourites (91.9 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Entry · welcome8,420 · 100.0% win
Cof · other72 · 2.5% win
ARTIFACT · collection58 · 0.00% win
Why did we get here? · other23 · 0.00% win
LEADER · progression22 · 0.00% win
Face to Face · other0 · 0.00% win
--- · other0 · 0.00% win
second step · progression0 · 0.00% win
HUPOMENO · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

82868417 August 2026 — 85 % liked27 August 2026 — 86 % liked6 September 2026 — 85 % liked16 September 2026 — 83 % liked26 September 2026 — 84 % liked6 October 2026 — 84 % liked16 October 2026 — 82 % liked26 October 2026 — 82 % liked17 August 202626 October 2026
8 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 09:3682no change
16 Oct 2026, 09:3482-2
6 Oct 2026, 09:3484no change
26 Sept 2026, 09:3384+1
16 Sept 2026, 09:2383-2
6 Sept 2026, 09:2185-1
27 Aug 2026, 09:2186+1
17 Aug 2026, 09:1985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.