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Update Playtest

Update Playtest

A Roblox experience owned by [ Content Deleted 323329514 ].

OtherENinternal testingstaff onlyupdate preview

Description (written by the developer; not a statement by this register)

— THIS IS NOT OPEN FOR THE PUBLIC — Universal Showdown’s testing place for upcoming updates that only staff can enter.

Last updated by the developer 10 Aug 2026, 13:41 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
13,696
lifetime visits
78%
liked (38 👍 / 11 👎)
90
favourites (6.6 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

F
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

78828016 August 2026 — 82 % liked26 August 2026 — 78 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 19:1878-4
16 Aug 2026, 19:1782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.