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Escape Gugu Gaga

Escape Gugu Gaga

A Roblox experience owned by Nomel Games.

HorrorENhorrorbackroomssurvival

Escape Gugu Gaga is a horror experience created on 2026-01-24. It has accumulated 15,135,670 lifetime visits and 1,351,362 favorites. Currently, 43 users are playing. The title holds an 82% like percentage. The game features exploration and character creation mechanics within a horror genre setting.

Description (written by the developer; not a statement by this register)

🎉 Survive Gugu Gaga for a special surprise! 🎉 🤫 We added SECRETS! 🏃 Explore the Backrooms and more to survive! 💀 Earn Skulls to create your own character! ⚔️ Can you escape? 👍 LIKE + ⭐ FAVORITE for updates!

Last updated by the developer 25 Apr 2026, 10:12 UTC.

43
playing (measured 10 Aug 2026, 15:22 UTC)
15,135,670
lifetime visits
82%
liked (4,420 👍 / 948 👎)
1,363,891
favourites (90.1 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2218first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Skulls
129 R$
Double Chance
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,550,525 · 100.0% win
5 Minutes Survived! · progression2,735,608 · 47.1% win
10 Minutes Survived! · progression1,473,428 · 29.5% win
30 Minutes Survived! · progression223,583 · 6.5% win
Chapter One · progression186,666 · 6.2% win
Chapter Two · progression90,963 · 4.8% win
Chapter Three · progression37,245 · 2.2% win
Escape Darkness · progression14,229 · 0.50% win
Escape Infection · progression13,129 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked1 November 2026 — 82 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:3282no change
22 Oct 2026, 18:3082no change
12 Oct 2026, 18:2282no change
2 Oct 2026, 18:2182no change
22 Sept 2026, 18:1982no change
12 Sept 2026, 18:0882no change
2 Sept 2026, 18:0682no change
23 Aug 2026, 17:4982no change
13 Aug 2026, 17:4882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.