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[indev] creature selling simulator: redux

[indev] creature selling simulator: redux

A Roblox experience owned by doomydra studio.

TycoonENcreature collectionupgrade mechanicsremake

Description (written by the developer; not a statement by this register)

find creatures, upgrade creatures, sell creatures! in this remake of the 2023 classic, will you become the wealthiest creature seller? featuring: an expansive world, filled with unique characters and lore complex upgrade mechanics to boost your creature's value at least three hours of fun gameplay. maybe four css:r is an expansive remake of the original creature selling simulator from 2023, which can be found here: https://www.roblox.com/games/13379152771/creature-selling-simulator (warning: it's not very good) css:r is in indev, and may receive drastic gameplay or balance shifts at any time. the game's progression is not complete: at least three connecting areas to the grasslands are planned, along with other zones not directly connected. the game may cease receiving updates without warning, you have been warned.

Last updated by the developer 6 Aug 2026, 20:39 UTC.

0
playing (measured 12 Aug 2026, 02:04 UTC)
492
lifetime visits
71%
liked (15 👍 / 6 👎)
14
favourites (28.5 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

premium pass
20 R$
+8 speed
15 R$
sell all
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

join · welcome107 · 0.00% win
newgen creature seller · other48 · 0.00% win
rookie creature seller · progression29 · 0.00% win
ooh, shiny! · collection10 · 0.00% win
certified creature seller · collection9 · 0.00% win
millionaire creature seller · collection3 · 0.00% win
billionaire creature seller · progression0 · 0.00% win
microcelebrity creature seller · progression0 · 0.00% win
notable creature seller · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

719482.521 August 2026 — 94 % liked31 August 2026 — 71 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 10:1771-23
21 Aug 2026, 05:4994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.