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You VS Everybody!

You VS Everybody!

A Roblox experience owned by Subspace Studio..

HorrorENasymmetrical horrorcrossover IPsurvival

Description (written by the developer; not a statement by this register)

🧟Survive against killers from various different universes such as Family Guy, The Simpsons, and many more! Some you might not even expect. [SHUTDOWN = UPDATE] Tags: you vs homer, yvh, you vs, homer, Asym, Classic Horror, Horror, Retro, Retro Horror, Retro Roblox, roblox, glaggle, you vs everyone, yve, you vs everybody, family guy, you vs peter

Last updated by the developer 28 Jul 2026, 21:56 UTC.

0
playing (measured 11 Aug 2026, 04:32 UTC)
18,123
lifetime visits
70%
liked (92 👍 / 39 👎)
268
favourites (14.8 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$
2x Killer Chance
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome11,035 · 0.00% win
Beta Tester · welcome11,027 · 0.00% win
First Death · other4,457 · 0.00% win
Freeze! · other1,864 · 0.00% win
Met A Developer · social1,066 · 0.00% win
You Win! · progression991 · 0.00% win
Played for 10 minutes! · progression921 · 0.00% win
Why'd you do it? · secret464 · 0.00% win
Yes, the water kills. · other274 · 0.00% win
EXTREME Talent · progression234 · 0.00% win
10 Wins! · progression176 · 0.00% win
[Unobtainable] Alpha Tester · other25 · 0.00% win
Purchased VIP · other22 · 0.00% win
100 Wins! · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.