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CHASEDOWN [BETA] (SEVENLESS)

CHASEDOWN [BETA] (SEVENLESS)

A Roblox experience owned by Sodacan Studio's.

HorrorENasymmetrical multiplayerhorrorbeta

Description (written by the developer; not a statement by this register)

THIS IS CHASEDOWN. YET ANOTHER ASYM GAME. WE HOPE YOU ENJOY THE BETA AND YEAH THATS IT!!! MORE COMING SOON *Inspired by BIAST and Die Of Death* CONTROLLES CONTROLLER: W = Foward S= Back D= Right A= Left Sprint=L3 KILLER: RT=ABILITY1 B=ABILITY2 X=ABILITY3 Y=ABILITY4 SURVIVOR: B=ABILITY1 X=ABILITY2 KBM: W = Foward S= Back D= Right A= Left Shift= Run CTRL= SHIFT LOCK

Last updated by the developer 21 Aug 2026, 19:10 UTC.

0
playing (measured 22 Aug 2026, 12:01 UTC)
2,252
lifetime visits
84%
liked (21 👍 / 4 👎)
12
favourites (5.3 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 12:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support Gamepass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played CHASEDOWN in the beta! [NEWGEN] · other107 · 0.00% win
Visited Roblox HQ · other80 · 0.00% win
Visited Teapot Garden · other76 · 0.00% win
Visited Rocket Arena · other75 · 0.00% win
Visited BasePlate · welcome72 · 0.00% win
Visited S.F.O.T.H · progression70 · 0.00% win
Visited Glass Houses · other69 · 0.00% win
April fools! · other49 · 0.00% win
Credits Scene · secret22 · 0.00% win
One more update! · other21 · 0.00% win
Chasedown beta player! [OLDGEN] · welcome12 · 0.00% win
Visited Quiet Place · other11 · 0.00% win
Visited Californai Park · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.