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Cell Phone

Cell Phone

A Roblox experience owned by Saturn Developments.

OtherENFwep67 Industriesobject interaction

Description (written by the developer; not a statement by this register)

That cell phone always gets us into trouble. Inspired by Fwep67 Industries' "Cell Phone"

Last updated by the developer 25 May 2026, 21:15 UTC.

0
playing (measured 15 Aug 2026, 20:23 UTC)
328
lifetime visits
100%
liked (7 👍 / 0 👎)
4
favourites (12.2 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 20:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

End of the Barrel · secret13 · 0.00% win
The Client · other12 · 0.00% win
Pyrotechnics · other11 · 0.00% win
The Charger · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10022 August 2026 — 100 % liked22 September 2026 — 100 % liked22 August 202622 September 2026
2 measurements spanning 31 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 00:15100no change
22 Aug 2026, 07:07100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.