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Catch and Tame Brainrots !

Catch and Tame Brainrots !

A Roblox experience owned by Tiny Brain Games.

SimulatorENbrainrotcatchingpet-collection

Description (written by the developer; not a statement by this register)

⚔️Catch rare brainrots! 💸Get money! 🔓 Unlock new lassos! 🍀 Get rare rarities and mutations! ⬆️ Level up your brainrots! 💪 Increase your strength! 🤠 Buy better lassos! 👥 Play with Friends for more luck! 👍 Like the game and join the group for free rewards ! 🔔 Follow and join the Community Server for updates and special codes!

Last updated by the developer 18 Jul 2026, 20:59 UTC.

0
playing (measured 17 Aug 2026, 09:50 UTC)
4,913
lifetime visits
72%
liked (18 👍 / 7 👎)
21
favourites (4.3 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 09:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
999 R$
Limited Offer Strawberry Elephant
999 R$
V.I.P
499 R$
2x Cash
399 R$
More Space
299 R$
2x Xp
149 R$
2x Speed
99 R$
Starter Pack
9 R$
Claim all Money
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome3,688 · 0.00% win
You Finished the Tutorial ! · welcome885 · 0.00% win
Meet Owner ! · other104 · 0.00% win
Tester ! · other32 · 0.00% win
Donator ! · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72847817 August 2026 — 84 % liked27 August 2026 — 81 % liked17 October 2026 — 72 % liked17 August 202617 October 2026
3 measurements spanning 60 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 02:5272-9
27 Aug 2026, 23:1681-3
17 Aug 2026, 23:0884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.