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Wisconsin State Roleplay

Wisconsin State Roleplay

A Roblox experience owned by Central State Roleplay ER:LC.

RoleplayENprofessional roleplaystructured departmentsrealistic simulation

Description (written by the developer; not a statement by this register)

Wisconsin State Roleplay is a realistic and immersive experience focused on professional roleplay, structured departments, and active community engagement. Consistent sessions, fair moderation, and detailed roleplay scenarios ensure a high quality experience for all members. This game was taken down and brought back, we hope you enjoy this masterpiece. Make sure to join our communications to get updates on our game.

Last updated by the developer 19 Aug 2026, 07:04 UTC.

0
playing (measured 27 Aug 2026, 16:15 UTC)
420
lifetime visits
60%
liked (3 👍 / 2 👎)
6
favourites (14.3 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip Pass
750 R$
500 Donation Pass
500 R$
Gun Pass
250 R$
Unmarked Pass
225 R$
Shotgun Pass
125 R$
Desert Eagle Pass
100 R$
Molotov Pass
75 R$
Machete Pass
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Team · other0 · 0.00% win
Welcome to Whispering Roots · welcome0 · 0.00% win
Beta Tester · other0 · 0.00% win
Whispering Roots Survivor · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

407557.531 August 2026 — 75 % liked21 September 2026 — 60 % liked11 October 2026 — 40 % liked21 October 2026 — 60 % liked6031 August 202621 October 2026
4 measurements spanning 51 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 15:0260+20
11 Oct 2026, 14:2340-20
21 Sept 2026, 03:0860-15
31 Aug 2026, 20:3175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.