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🎵 +1 Speed Phonk Escape

🎵 +1 Speed Phonk Escape

A Roblox experience owned by Gift Games Studios.

ObbyENparkourspeedmultiplayer

🎵 +1 Speed Phonk Escape is an obby experience created on 2026-01-25. It records 10,743,602 lifetime visits and 730,423 favorites. Currently, 65 users are playing. The game holds a 94% like percentage. The description highlights mechanics involving speed increases via steps and treadmills, multipliers, and racing features.

Description (written by the developer; not a statement by this register)

🎵 Welcome to +1 Speed Phonk Escape! 👟Every step makes you faster 💪Train on treadmills or run across the map to gain speed 🔥 Unlock powerful multipliers 👥Race with friends 🌍Become the FASTEST on the server 🚀But be careful… one misstep and you’ll be back at the start 👍 Like the game and join the group

Last updated by the developer 19 Feb 2026, 01:08 UTC.

65
playing (measured 10 Aug 2026, 14:03 UTC)
10,743,602
lifetime visits
94%
liked (43,578 👍 / 2,589 👎)
742,393
favourites (69.1 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0365first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy Treadmill! (x25)
999 R$
Galaxy Trail!
399 R$
Diamond Treadmill! (x9)
299 R$
Rainbow Trail!
249 R$
Double Wins!
149 R$
Red Trail!
139 R$
Golden Treadmill! (x3)
59 R$
Purple Trail!
59 R$
Blue Trail!
29 R$
Green Trail!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,722,529 · 100.0% win
First Rebirth! · progression782,817 · 14.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked12 September 2026 — 94 % liked22 September 2026 — 94 % liked2 October 2026 — 94 % liked12 October 2026 — 94 % liked22 October 2026 — 94 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:0394no change
12 Oct 2026, 20:0194no change
2 Oct 2026, 20:0094no change
22 Sept 2026, 19:5394no change
12 Sept 2026, 19:5394no change
2 Sept 2026, 19:5294no change
23 Aug 2026, 19:5194no change
13 Aug 2026, 19:5194first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.