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[UPDATE] SURVIVE HARROD.EXE FROM NORMALSVILLE

[UPDATE] SURVIVE HARROD.EXE FROM NORMALSVILLE

A Roblox experience owned by CitricWork.

HorrorENhorrorcreepypastasurvival

Description (written by the developer; not a statement by this register)

[GAME HAS LOUD SOUNDS THAT MAY STARTLE SENSITIVE PLAYERS!] HARROD HAS CONSUMED PURE EVIL, AND HAS BECOME ONE WITH IT. BEWARE. Credits!!!11!! CROWBORS FOR MAKING THE GUI ASSETS AND BUILDING ROZITING FOR SCRIPTING AND DOING EVERY OTHER STUFF IN GENERAL INLEXIAN FOR MAKING SOME HARROD VARIANTS (AND THE ICON. THX!!!!) and me Changelog for the recent updates can be checked ingame! Characters don't belong to me (GO READ NORMALSVILLE)

Last updated by the developer 25 Jun 2026, 02:54 UTC.

0
playing (measured 18 Aug 2026, 04:23 UTC)
1,582
lifetime visits
96%
liked (80 👍 / 3 👎)
73
favourites (46.1 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 04:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DONATION
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WIN 5 TIMES · progression42 · 100.0% win
SURVIVE THE DUO GAMEMODE · progression31 · 0.00% win
met ishowspeed · other14 · 0.00% win
WIN 20 TIMES · progression14 · 0.00% win
interloped · other12 · 0.00% win
WIN 50 TIMES · progression4 · 0.00% win
SURVIVE THE MINIONS GAMEMODE · progression4 · 0.00% win
WIN 100 TIMES · progression2 · 0.00% win
WIN 200 TIMES · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.