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[RELEASE SOON] CARD TAG [ALPHA]

[RELEASE SOON] CARD TAG [ALPHA]

A Roblox experience owned by Zealian Interactives.

MinigamesENtagcard mechanicsalpha release

Description (written by the developer; not a statement by this register)

💥 CARD TAG Fast rounds, stupid saves, and a lot of ways to mess with people. 💣 BombBound — get rid of the bomb before it blows. 👑 Crown — steal the crown and keep it for as long as you can. 🏃 Tag — chase everyone down, or run for your life. Use cards to save yourself, mess with other players, or completely change a round. You can also unlock new cards, packs, emotes and kill effects as you play. Controls WASD Move • Space Jump / Double Jump • Ctrl Sprint Q Dash • C Slide • X Dive • Z Roll 1 / 2 / 3 Cards • R Emotes • M Menu Still being updated — have fun :) [W.I.P][ALPHA]

Last updated by the developer 23 Aug 2026, 22:19 UTC.

0
playing (measured 24 Aug 2026, 12:23 UTC)
594
lifetime visits
88%
liked (15 👍 / 2 👎)
9
favourites (15.2 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 12:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Showboat
49 R$
SpinCycle
49 R$
Villain’s Encore
39 R$
Headless Groove
39 R$
Auto Roll
39 R$
Kazotsky Kick
29 R$
Big Cheer
29 R$
Victory Dance
25 R$
Floss
25 R$
Sea Shanty Step
19 R$
Clean Groove
19 R$
Laugh It Off
15 R$
Aero Step
15 R$
Hype Rush
15 R$
Spin Cycle
15 R$
Hello World
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ALPHA TESTER · other325 · 0.00% win
MEET THE OWNER · social68 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

881009424 August 2026 — 100 % liked5 September 2026 — 88 % liked24 August 20265 September 2026
2 measurements spanning 12 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 11:2388-12
24 Aug 2026, 12:31100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.