Tower IL
A Roblox experience owned by iluminance.
AdventureENtower climbroguelitecosmetics
Tower IL is an adventure experience created on 2018-12-23. The game has recorded 2,485,674 lifetime visits and 102,244 favorites. Currently, zero users are playing. The title holds a 70% like percentage. Players climb a randomly generated tower within an eight-minute limit to earn XP and collect cosmetics.
Description (written by the developer; not a statement by this register)
⚠️ Exploiting is not allowed, Alt farming for wins or streaks is not allowed. These offenses are bannable. ⚠️ 🌟 LIKE THE GAME AND JOIN THE GROUP FOR REWARDS! 🌟 Welcome to Tower IL! (TIL) 🏰 Climb a randomly generated tower in only 8 minutes! ⏰ Do YOU have what it takes to conquer the challenge? 🧗♂️💨 🏁 | Race random players and earn double the XP! How high can your streak get?🏆 🎉 | Collect, trade, and unbox a MASSIVE amount of Halos and Titles to flex your cosmetics in-game! ✨ 😎 | Join our group and community server for things like leaks, support, and much more! 🚀 VIP Commands: 🔹 /skip - Skip the current round 🔹 /setlength (number) - Set the tower length for future rounds 🔹 /sort - Filter sections (e.g, /sort !kills removes all kill parts) 🔹 /kick (user) - Kick a player from the server Public Commands: 🔸 /char (user) - Turn your avatar into another player's avatar 🔸 /korblox - Gives you Korblox! (in-game) 🔸 /headless - Gives you Headless! (in-game)
Last updated by the developer 16 Jul 2026, 21:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 07:34 | 70 | no change |
| 14 Aug 2026, 07:32 | 70 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.