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Tower IL

Tower IL

A Roblox experience owned by iluminance.

AdventureENtower climbroguelitecosmetics

Tower IL is an adventure experience created on 2018-12-23. The game has recorded 2,485,674 lifetime visits and 102,244 favorites. Currently, zero users are playing. The title holds a 70% like percentage. Players climb a randomly generated tower within an eight-minute limit to earn XP and collect cosmetics.

Description (written by the developer; not a statement by this register)

⚠️ Exploiting is not allowed, Alt farming for wins or streaks is not allowed. These offenses are bannable. ⚠️ 🌟 LIKE THE GAME AND JOIN THE GROUP FOR REWARDS! 🌟 Welcome to Tower IL! (TIL) 🏰 Climb a randomly generated tower in only 8 minutes! ⏰ Do YOU have what it takes to conquer the challenge? 🧗‍♂️💨 🏁 | Race random players and earn double the XP! How high can your streak get?🏆 🎉 | Collect, trade, and unbox a MASSIVE amount of Halos and Titles to flex your cosmetics in-game! ✨ 😎 | Join our group and community server for things like leaks, support, and much more! 🚀 VIP Commands: 🔹 /skip - Skip the current round 🔹 /setlength (number) - Set the tower length for future rounds 🔹 /sort - Filter sections (e.g, /sort !kills removes all kill parts) 🔹 /kick (user) - Kick a player from the server Public Commands: 🔸 /char (user) - Turn your avatar into another player's avatar 🔸 /korblox - Gives you Korblox! (in-game) 🔸 /headless - Gives you Headless! (in-game)

Last updated by the developer 16 Jul 2026, 21:06 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
2,485,674
lifetime visits
70%
liked (881 👍 / 378 👎)
102,231
favourites (41.1 per 1k visits)
23 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Benefactor
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome892,017 · 100.0% win
R · other753,447 · 100.0% win
E · other753,289 · 100.0% win
W · other753,136 · 100.0% win
T · other752,265 · 100.0% win
O · other752,231 · 100.0% win
First Tower! · progression287,768 · 100.0% win
Getting Started · welcome272,273 · 100.0% win
Getting Somewhere · progression110,925 · 100.0% win
Found Something Good! · collection87,651 · 0.00% win
Stepping In · other48,627 · 0.00% win
OG · other31,327 · 0.00% win
?! · other27,963 · 0.00% win
Beginner’s Luck · welcome27,564 · 0.00% win
First of Many · welcome17,246 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3470no change
14 Aug 2026, 07:3270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.