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KebabCaos - Beta 2.0

KebabCaos - Beta 2.0

A Roblox experience owned by Kebab Caos Community.

HorrorENhorrorsurvivalmultiplayer

Description (written by the developer; not a statement by this register)

The Funny Game Survive alongside Fireboy-pro and others from the deadly clutches of Mr Zatar and other ruthless killers — or be the one who destroys them all. This game is currently in Beta and is still a work in progress. Inspired by games like Dead by Daylight , Die of Death and Forsaken. The characters of 999999 Gold are coming soon characters. Beta 2.0 | ERROR 404 New Survivor : User404 504 G Fixed some bugs and more stuff.

Last updated by the developer 15 Aug 2026, 13:41 UTC.

0
playing (measured 15 Aug 2026, 16:01 UTC)
12,762
lifetime visits
86%
liked (44 👍 / 7 👎)
112
favourites (8.8 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Eternally Kebab ! · other9,832 · 100.0% win
Meet Goru · other1,016 · 50.0% win
Golden Boo (Skin) LIMITED 627 · collection627 · 0.00% win
Golden Zatar (Skin) LIMITED 616 · collection616 · 0.00% win
Meet Dan · other506 · 16.7% win
The Owner ??? · other358 · 33.3% win
Party Vais (Skin) LIMITED 1000 · other259 · 100.0% win
Meet Barnaby · other230 · 0.00% win
Easy Obby · progression21 · 33.3% win
Treasure of Glory (1) · collection12 · 0.00% win
Medium Obby · progression5 · 0.00% win
The Thing · progression4 · 0.00% win
Hard Obby · progression1 · 0.00% win
What a Nightmare · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.516 August 2026 — 85 % liked26 August 2026 — 86 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 20:2186+1
16 Aug 2026, 20:2085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.