Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Climb Scary Huggy Tower

Climb Scary Huggy Tower

A Roblox experience owned by GermanTax.

HorrorENhorrorobstacle coursehuggy wuggy

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Scary Huggy Tower ❓ Can you reach the top without being eaten? (I don't think so) 🛠️ Next Update: coming soon Inspired by various other scary games

Last updated by the developer 25 May 2026, 11:13 UTC.

0
playing (measured 10 Aug 2026, 21:38 UTC)
8,193
lifetime visits
64%
liked (14 👍 / 8 👎)
587
favourites (71.6 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Game Licence
15,000 R$
Magic Carpet
289 R$
∞ Taser
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Climb Scary Huggy Tower · welcome6,662 · 0.00% win
Moss Level · progression492 · 0.00% win
Climber Level · progression245 · 0.00% win
Concrete Level · other138 · 0.00% win
Mystery Level · progression48 · 0.00% win
Winner Level · progression39 · 0.00% win
Rotten Level · progression0 · 0.00% win
Winner · progression0 · 0.00% win
Beginner level · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

64867517 August 2026 — 86 % liked27 August 2026 — 83 % liked16 October 2026 — 64 % liked17 August 202616 October 2026
3 measurements spanning 60 days, net -22. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 14:4964-19
27 Aug 2026, 13:4583-3
17 Aug 2026, 13:3786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.