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Run Away For Brainrots!

Run Away For Brainrots!

A Roblox experience owned by RYB0W3.

SurvivalENbrainrotsurvivaltycoon

Description (written by the developer; not a statement by this register)

Run Away For Brainrots! 😎 🍀 Run Away & Roll a brainrot 🌊 Survive the tsunami that you've triggered! 👷 Place the collected brainrot on your plot to earn money! 💪 Buy treadmills and train your legs to run away faster! 🤩 Thank you for playing! Like and favorite if you enjoy the game !

Last updated by the developer 25 Jun 2026, 17:45 UTC.

0
playing (measured 11 Aug 2026, 09:01 UTC)
139,122
lifetime visits
74%
liked (129 👍 / 46 👎)
380
favourites (2.7 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
729 R$
Pro Pack
99 R$
x32 Speed
79 R$
Gold Treadmill
39 R$
16x Speed
39 R$
8x Speed
24 R$
Starter Pack
19 R$
4x Speed
9 R$
2x Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome86,355 · 88.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked24 September 2026 — 74 % liked24 October 2026 — 74 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:3574no change
24 Sept 2026, 12:3174no change
15 Aug 2026, 08:0674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.