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[❤️] +1 Health Per Step

[❤️] +1 Health Per Step

A Roblox experience owned by MultiPlay Studio.

SimulatorENincrementalrebirthleaderboards

Description (written by the developer; not a statement by this register)

❤️ Welcome to +1 Health Per Step! ❤️ How to play: 🦶 Every step increases your Max HP ⛰️ Jump off drops to earn Trophies 🛍️ Spend Trophies on boosts & upgrades ⭐ Rebirth to get powerful multipliers 🏆 Compete with other players on the Leaderboards 🎁 FreeGift every 15 minutes 👥 Join MultiPlay Studio + 👍 Like the game to claim Daily +10K Health

Last updated by the developer 19 Jul 2026, 15:55 UTC.

0
playing (measured 10 Aug 2026, 17:19 UTC)
140,543
lifetime visits
93%
liked (1,310 👍 / 106 👎)
13,619
favourites (96.9 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

12k
12,000 R$
20x Diamond Walkpad!
299 R$
5x Gold Walkpad!
99 R$
2x Wins
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome100,187 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked4 September 2026 — 93 % liked24 October 2026 — 93 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:3193no change
4 Sept 2026, 09:3393no change
15 Aug 2026, 08:0293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.