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[❄️] DON’T GET CRUSHED (UPD)

[❄️] DON’T GET CRUSHED (UPD)

A Roblox experience owned by Astryxx Studios.

ObbyENsnowball survivalobstacle avoidancespeed upgrades

Description (written by the developer; not a statement by this register)

Climb the icy mountain… and don’t get flattened. In DON’T GET CRUSHED!, your goal is simple: reach the top of the frozen hill while massive snowballs roll down trying to crush everything in their path. 🏔️ Dodge & Survive Hide behind barriers, time your movements carefully, and avoid getting smashed by giant rolling snowballs. ⚡ Upgrade Your Speed Earn rewards as you climb and buy powerful Speed Coils to move faster and react quicker. The higher you go, the more intense it gets. 🎯 Challenge Yourself Can you master the timing, outsmart the snowballs, and make it to the top without getting crushed? The mountains won’t be easy. The snowballs won’t stop. The only question is… can you survive? 🔥 Play now and prove you won’t get crushed!

Last updated by the developer 4 Oct 2026, 14:17 UTC.

0
playing (measured 19 Oct 2026, 06:15 UTC)
2,563
lifetime visits
74%
liked (14 👍 / 5 👎)
12
favourites (4.7 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

012 August 2026 — 0 players19 October 2026 — 0 players12 August 202619 October 2026
2 measurements spanning 68 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Oct 2026, 06:150no change
12 Aug 2026, 18:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
10,000 R$
Rainbow Carpet (REJOIN AFTER PURCHASE)
99 R$
SPEED COIL (REJOIN AFTER PURCHASE)
20 R$
Banana Peel (TROLL)(REJOIN AFTER PURCHASE)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

74928319 August 2026 — 92 % liked8 October 2026 — 74 % liked19 August 20268 October 2026
2 measurements spanning 50 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 13:2174-18
19 Aug 2026, 05:2292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.