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[CU2] DOORS Hardcore: Reignited BETA

[CU2] DOORS Hardcore: Reignited BETA

A Roblox experience owned by Lumina Corp..

HorrorENhorrorroguelikedifficult

[CU2] DOORS Hardcore: Reignited BETA is a horror experience on Roblox, created in 2026, with 772,200 lifetime visits. It records 97 playing now, a like rating of 82%, 5,370 favourites.

Description (written by the developer; not a statement by this register)

-- MINI CHANGELOG -- modifier build mode (we had this idea before jasper announced it for content update 2) -- INFO -- DOORS Hardcore: Reignited is the official Doors Hardcore experience on Roblox. (this game is not meant for popularity or money, it's a creative outlet :3 have funnn) It's for the best of the best. Don't play it if you're a casual DOORS player or if you don't like chaos and anxiety-inducing situations. (THIS GAME IS NOT RECOMMENDED FOR EPILEPTIC PEOPLE OR FOR PEOPLE SENSITIVE TO LOUD NOISES!!!!)

Last updated by the developer 21 Aug 2026, 02:31 UTC.

97
playing (measured 21 Aug 2026, 21:50 UTC)
772,200
lifetime visits
82%
liked (1,861 👍 / 415 👎)
6,018
favourites (7.8 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

89114101.511 August 2026 — 89 players21 August 2026 — 114 players21 August 2026 — 97 players9711 August 202621 August 2026
3 measurements spanning 11 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–118 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5097-17
21 Aug 2026, 20:54114+25
11 Aug 2026, 02:1889first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

White Knuckles · other16,229 · 2.9% win
Wallflower · other15,970 · 2.4% win
Premonition · other6,550 · 1.0% win
Moonlit · other4,627 · 0.60% win
Eye of the Storm · other1,888 · 0.10% win
Overslept · other1,714 · 0.70% win
Untouchable · other1,074 · 0.00% win
Almost There · progression638 · 0.00% win
Hoarder · collection637 · 0.00% win
Supporter · other504 · 0.20% win
Who Needs Keys? · other378 · 0.10% win
Rock Bottom · progression290 · 0.00% win
Someone Else's Turn · other144 · 0.10% win
Curator · other85 · 0.00% win
Off By Fews · other56 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828784.514 August 2026 — 87 % liked21 August 2026 — 86 % liked21 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 84 % liked23 September 2026 — 83 % liked3 October 2026 — 82 % liked13 October 2026 — 82 % liked23 October 2026 — 82 % liked14 August 202623 October 2026
10 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:4882no change
13 Oct 2026, 20:4782no change
3 Oct 2026, 20:4682-1
23 Sept 2026, 20:4583-1
13 Sept 2026, 19:4884-1
3 Sept 2026, 19:4785no change
24 Aug 2026, 19:4685no change
21 Aug 2026, 21:5085-1
21 Aug 2026, 20:5486-1
14 Aug 2026, 19:4587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.