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[CU2] DOORS Hardcore: Reignited BETA

[CU2] DOORS Hardcore: Reignited BETA

A Roblox experience owned by Lumina Corp..

HorrorENhorrorroguelikedifficult

[CU2] DOORS Hardcore: Reignited BETA is a horror experience on Roblox, created in 2026, with 772,200 lifetime visits. It records 97 playing now, a like rating of 82%, 5,370 favourites.

Description (written by the developer; not a statement by this register)

-- MINI CHANGELOG -- modifier build mode (we had this idea before jasper announced it for content update 2) -- INFO -- DOORS Hardcore: Reignited is the official Doors Hardcore experience on Roblox. (this game is not meant for popularity or money, it's a creative outlet :3 have funnn) It's for the best of the best. Don't play it if you're a casual DOORS player or if you don't like chaos and anxiety-inducing situations. (THIS GAME IS NOT RECOMMENDED FOR EPILEPTIC PEOPLE OR FOR PEOPLE SENSITIVE TO LOUD NOISES!!!!)

Last updated by the developer 21 Aug 2026, 02:31 UTC.

97
playing (measured 21 Aug 2026, 21:50 UTC)
772,200
lifetime visits
82%
liked (1,861 👍 / 415 👎)
6,018
favourites (7.8 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

89114101.511 August 2026 — 89 players21 August 2026 — 114 players21 August 2026 — 97 players9711 August 202621 August 2026
3 measurements spanning 11 days, net +8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–118 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5097-17
21 Aug 2026, 20:54114+25
11 Aug 2026, 02:1889first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

White Knuckles · other16,229 · 2.9% win
Wallflower · other15,970 · 2.4% win
Premonition · other6,550 · 1.0% win
Moonlit · other4,627 · 0.60% win
Eye of the Storm · other1,888 · 0.10% win
Overslept · other1,714 · 0.70% win
Untouchable · other1,074 · 0.00% win
Almost There · progression638 · 0.00% win
Hoarder · collection637 · 0.00% win
Supporter · other504 · 0.20% win
Who Needs Keys? · other378 · 0.10% win
Rock Bottom · progression290 · 0.00% win
Someone Else's Turn · other144 · 0.10% win
Curator · other85 · 0.00% win
Off By Fews · other56 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

828784.514 August 2026 — 87 % liked21 August 2026 — 86 % liked21 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 84 % liked23 September 2026 — 83 % liked3 October 2026 — 82 % liked13 October 2026 — 82 % liked23 October 2026 — 82 % liked14 August 202623 October 2026
10 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:4882no change
13 Oct 2026, 20:4782no change
3 Oct 2026, 20:4682-1
23 Sept 2026, 20:4583-1
13 Sept 2026, 19:4884-1
3 Sept 2026, 19:4785no change
24 Aug 2026, 19:4685no change
21 Aug 2026, 21:5085-1
21 Aug 2026, 20:5486-1
14 Aug 2026, 19:4587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.