Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Power Tower

Power Tower

A Roblox experience owned by 가뱅이.

ObbyENparkourdifficultypay-to-win

Description (written by the developer; not a statement by this register)

[🔥] Power Tower 🇰🇷 If you don't have power, challenge the tower where you can't take a single step forward! This is a realistic power-centric tower game where new paths open up as you become stronger. 🗼 Climb the tower and overcome increasingly challenging obstacles! 👑 You can only rise easily if you have power. ⚠️ If you lack power, you have no choice but to suffer. 🔥 If you have neither skills nor power, you won't be able to clear it. ❗ There is more power. 💼 You can gain special powers by purchasing game passes. 💸 Purchasing users are given immense power. 🔓 Practice and test your power on a private server. Created by Gatbong Studio Tags: Difficult Towers, Easy Towers, Ranberta, Jemnotta, Fast Attacks, Jump Maps, YouTuber, Random, Skills, OBBY, Tower, Block Tower

Last updated by the developer 23 Jul 2026, 06:51 UTC.

0
playing (measured 11 Aug 2026, 17:52 UTC)
4,717
lifetime visits
94%
liked (17 👍 / 1 👎)
19
favourites (4.0 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

패왕색 패기
5,000 R$
밴 망치
3,500 R$
어드민
599 R$
양탄자
399 R$
라디오
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome101 · 0.00% win
Congratulations · welcome7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.