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Buy My Game! 💸

Buy My Game! 💸

A Roblox experience owned by DevLift.

Social & hangoutENdeveloper showcasedonation hubnetworking

Description (written by the developer; not a statement by this register)

📢 Sadly discontinued due to the new Roblox updated ruining donation games Claim your own booth, feature your game, and let players teleport directly into your experience. Every visit, every donation, every new player helps you grow. 💸 Support devs of all sizes, from small starters to rising stars 🚀 Boost your CCU and fund your next big update 🎨 Connect with developers, UGC creators, artists, and investors 📊 Display live game stats at your booth 🎯 Build visibility, grow your audience, and expand your reach ⚠️ Important • Donations are made through gamepass purchases and can take up to 7 days to process • Robux shown in game reflects the gamepass price, final payout may vary due to Roblox fees • Track pending Robux here: https://www.roblox.com/transactions 📜 Credits @stceh - Scripting @Nugetized - Modeling and Building Join the community, claim your booth, and start growing today!

Last updated by the developer 10 Jul 2026, 20:09 UTC.

0
playing (measured 13 Aug 2026, 10:18 UTC)
18,184
lifetime visits
73%
liked (75 👍 / 28 👎)
65
favourites (3.6 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jeep
199 R$
VIP
149 R$
Donation Sign
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,479 · 0.00% win
Tutorial Completed · welcome1,902 · 0.00% win
Witnessed Blimp / Meteorite · social498 · 0.00% win
Witnessed Blackhole · social244 · 0.00% win
Witnessed UFO · social52 · 0.00% win
(?) · secret26 · 0.00% win
First Donation · other21 · 0.00% win
Goal · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

737473.516 August 2026 — 74 % liked15 September 2026 — 73 % liked15 October 2026 — 73 % liked16 August 202615 October 2026
3 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 15:3673no change
15 Sept 2026, 15:2373-1
16 Aug 2026, 15:1774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.