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Tap Masters

Tap Masters

A Roblox experience owned by Slashi's Games.

Clicker & idleENclickerpet collectionrebirth mechanic

Description (written by the developer; not a statement by this register)

👋 Welcome to Tap Master! ⚡ Tap to earn Clicks! 🤐 Hatch Eggs to collect INSANE Pets! ⚜️ Rebirth and pets boost your Click Multiplier! 👑 Unlock new Islands by buying a higher rank! 🏆 Compete on the Leaderboards and become the ultimate CLICKER! 🛒 Join our group for free Auto: Clicker & Hatch! 🎁 Frequent updates packed with new content! 📱 Create a free private server! ✨ Enjoying the game? Smash that 👍 Like button! 💎 Favorite to show your support! Made with love by @SlashiDev and @zackcharp1 !

Last updated by the developer 8 Aug 2026, 21:06 UTC.

0
playing (measured 10 Aug 2026, 17:47 UTC)
110,962
lifetime visits
93%
liked (1,080 👍 / 77 👎)
720
favourites (6.5 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+25% Secret Chance
399 R$
3Hatch
199 R$
x8 Hatch
199 R$
Super Lucky
129 R$
+3 Equip
115 R$
Rainbow Chance
99 R$
Hatch Speed
99 R$
Lucky
69 R$
+2 Equip
69 R$
x2 Taps
65 R$
x2 Rebirths
55 R$
x2 Gems
50 R$
250 Storage
50 R$
Auto Rebirth
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome42,757 · 0.00% win
Meet Dev · other378 · 0.00% win
Getting Competition! · other80 · 0.00% win
Index Collector · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:1793no change
15 Aug 2026, 10:0593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.