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[UPD] +1 Step For Speed⚡

[UPD] +1 Step For Speed⚡

A Roblox experience owned by Aetherweld.

SimulatorENwalking simulatorspeed mechanicgroup benefits

Description (written by the developer; not a statement by this register)

🏃Walk for +1 speed, become the fastest in game ⭐Thumbs up the game for more updates! 🎁Want game benefits? Join the group below! https://www.roblox.com/communities/34987038/Aetherweld#!/about TAGS: Simulator, Fun, Brainrots, Flamingo

Last updated by the developer 13 Jul 2026, 18:40 UTC.

0
playing (measured 11 Aug 2026, 04:47 UTC)
21,413
lifetime visits
75%
liked (30 👍 / 10 👎)
144
favourites (6.7 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Rebirths
300 R$
2X Trophies
150 R$
2X Steps
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome16,569 · 0.00% win
1000 Steps · progression14,623 · 0.00% win
10,000 Steps · other3,812 · 0.00% win
1,000,000 Steps · progression15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.516 August 2026 — 76 % liked5 October 2026 — 75 % liked16 August 20265 October 2026
2 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 10:0875-1
16 Aug 2026, 08:1776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.