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Fall for Brainrots!

Fall for Brainrots!

A Roblox experience owned by Idle's Games.

OtherENbrainrotidledropper

Description (written by the developer; not a statement by this register)

Welcome to Fall for Brainrots! 🪂 Fall down various droppers! 🏃 Avoid any lasers on the way! ⚠️ Stay alive and collect many Brainrots! ⚡ Upgrade your Brainrots and get more money! 💸 Upgrade your base to unlock more slots and place extra Brainrots! 🏗️ Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE cash 👍

Last updated by the developer 14 Jul 2026, 08:25 UTC.

0
playing (measured 10 Aug 2026, 17:48 UTC)
116,854
lifetime visits
93%
liked (756 👍 / 56 👎)
2,267
favourites (19.4 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
199 R$
Health Boost!
179 R$
Speed Boost!
149 R$
Slow Fall!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome87,878 · 0.00% win
Dave? · other674 · 0.00% win
??? · other90 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked4 September 2026 — 93 % liked24 September 2026 — 93 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 14:1793no change
4 Sept 2026, 11:1693no change
15 Aug 2026, 09:3693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.