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🐶 Animal.io [NEW!]

🐶 Animal.io [NEW!]

A Roblox experience owned by Animal.io.

SurvivalENsurvivalevolutionpvp

Description (written by the developer; not a statement by this register)

🐾 Animal.io ✨RELEASE [7/4/2026] A fast-paced PvP survival simulator game where you fight to survive, evolve, and grow stronger. How to Play: 🍖 Collect food to gain XP ⚔️ Fight and eliminate other players 🔥 Master powerful abilities unique to each animal 📈 Tier up to evolve into stronger animals 🏆 Compete to become the best! 💻 Supports Desktop, Mobile, Tablet, and Console players

Last updated by the developer 21 Jul 2026, 05:49 UTC.

0
playing (measured 11 Aug 2026, 00:02 UTC)
20,715
lifetime visits
71%
liked (35 👍 / 14 👎)
73
favourites (3.5 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

71737216 August 2026 — 73 % liked26 August 2026 — 71 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:4971-2
16 Aug 2026, 08:4873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.