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Dreamsphere of Unfair Madness [OPEN]

Dreamsphere of Unfair Madness [OPEN]

A Roblox experience owned by ricuano.

AdventureENhorrorexplorationnarrative

Description (written by the developer; not a statement by this register)

NOTE: This is better played at private servers with at least ONE other person if you want to experience the fully story this game has to tell. (to enter dreamspheres click on the bed inside the house) Dreamsphere of Unfair Madness [DM]/[WD] (Wonderland Dreamsphere's) is an exploration adventure game where you wander through different dreams or fairytales (Wonderland) each sleep, involves Exploring, classic movement system, secrets and solving each dream which has a different story to be told by clues and by the owner's of each dream. alongside social hangout and sandbox elements. Say "!F" in the chat to see additional information by swapping between the two main character's of [DM/WD] Heavily inspired by the Black Souls, Yume Nikki, Frozen Soul/DG, Paper Lily/Project Kat and old Roblox tropes.. Icon and Thumbnail and Badges are made by [Maknaewee] [Game is in early stages of development expect there to be a lot of bugs and major changes on official release]

Last updated by the developer 8 Aug 2026, 18:20 UTC.

0
playing (measured 11 Aug 2026, 02:23 UTC)
3,039
lifetime visits
72%
liked (42 👍 / 16 👎)
278
favourites (91.5 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DONATION HUGE!!
8,000 R$
Support the dev team [Heh]
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined · welcome1,996 · 0.00% win
First Dream · welcome474 · 0.00% win
You've Died · progression374 · 0.00% win
Silent Mercy · progression24 · 0.00% win
A Familiar Reflection · other4 · 0.00% win
The Ticking Stops · progression3 · 0.00% win
Mug. [Unobtainable] · secret2 · 0.00% win
The Audition [Meet Her] · progression0 · 0.00% win
Not Entirely Useless. · other0 · 0.00% win
Her Silence Remains · progression0 · 0.00% win
Behind the Crown · secret0 · 0.00% win
Who Am I? · other0 · 0.00% win
Off the Record · other0 · 0.00% win
Mastery Over Magic · collection0 · 0.00% win
King Of Hearts · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.518 August 2026 — 71 % liked27 September 2026 — 72 % liked18 August 202627 September 2026
2 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 15:3672+1
18 Aug 2026, 10:0571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.