Simon Says!
A Roblox experience owned by TeamWork Studio's.
MinigamesENSimon SaysCommand/TaskXbox Compatible
Simon Says! is a minigame experience created on 2018-12-23. It has recorded 2,348,443 lifetime visits and 10,680 favorites. The current like percentage stands at 52%, with zero players currently active. The game allows users to command others or perform tasks to win.
Description (written by the developer; not a statement by this register)
Welcome to Simon Says! In this game you have to command other players or perform tasks from simon to get a win. Changelog; - We have added Xbox Compatibility, so now you're able to play at Xbox One - "You're in Top 10!" Badge is now fixed and players can get it. Also TOP 1 player will get special item - Various Bug fixes Join TeamWorkStudio's to get a cool gift - 500 coins Try your skills in this game!
Last updated by the developer 26 Oct 2024, 20:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 04:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 08:03 | 52 | no change |
| 14 Aug 2026, 08:02 | 52 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.